The Shattered Gates of Slaughtergarde
Male Mountain Dwarf, Bard
Hit Points: 10
Armour Class 14
Strength 15 (2)
Dexterity 15 (2)
Constitution 11 (3)
Saving throws: Dexterity and Charisma
Skills: Acrobatics, Perception, Deception, History and Performance.
Size: M, 25’ speed.
Languages: Common, Dwarvish.
Bard level 1
Proficiency bonus +2
Class features (Bard):
- Inspire an ally within 60 feet, giving them a bonus 1d6 on one ability check, attack roll, or save (Charisma mod per day)
- Your performance tend to make people like you, and you can always find somewhere to perform.
- Darkvision: Within 60 feet of you, treat dim light as bright and darkness as dim light.
- Advantage on saves vs poison, poison damage resistance
- Double proficiency bonus to History checks concerning stonework (even if not proficient)
Proficiencies: Light and Medium Armour, Battleaxe, handaxe, throwing hammer, warhammer proficiency, Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tool proficiencies: Smith’s tools and Brewer’s Tools, Musical instruments: Drums, mandolin, triangle and lute. Disguise kit
Saving throws: Dexterity and Intelligence
Skills: Acrobatics, Deception, Insight, Intimidation, Perception, Sleight of Hand, Stealth
Equipment: Leather armour; Costume; Entertainer’s pouch, Rapier, Dagger, Longsword, Explorer Pack, Disguise Kit, Smithing and Brewer tools; Mandolin, Wardrum
Rapier 1d8 slashing damage
Gündahar is a tad too overly enthusiastic and charismatic for his fellow dwarves making him a bit of an outcast. He however only saw this as a challenge and turned this prejudice into a challenge. He has become beloved by the younger dwarves in his home town and they just love how he incorporates telling strange and far fetched tales with his songs,
Personality: I know a story relevant to almost every situation.
Ideal: Honesty. Art should reflect the sol, it should resonate with a person.
Bond: Somebody stole my precious instrument and someday I’ll get it back.
Flaw: I’m a sucker for a pretty face.
Gündahar is the middle son of a proud dwarven couple, a weapon smith and a soldier. His parents were a tad sad when their son didn’t show promise in smithing or any martial prowess, but they still supported their little Rustbeard, his family nickname due to his rusty red hair and in adolescence beard, when he said he would like to make music and study nature. They immediately realised he was his fraternal grandfathers descendant.
His grandfather was a pro at playing the mandolin and even had an interesting story to tell regarding his favourite musical instrument, an old ornate mandolin with runic carvings in the fret board and markings showing stories on the body of the mandolin. He said the stories depicted by the drawings were of great legendary bards and that the mandolin was made by none other than Soriel. He said the stranger gave him the mandolin and told him, he would know who to give it to when the time came.
During his coming of age celebration Gündahar’s grandfather took him to one side and handed him the mandolin telling him all about it and said from then on he will be the lore keeper for his family. Gündahar was ecstatic and started to write down as many tales he could.
During one of his trips out into the world he was ambushed by a group of ruffians and they stole his mandolin saying they needed it for something, but Gündahar knew it was due to the golden inlays the mandolin had. He bravely put up a fight, but the band of thieves got the better of him and stole his mandolin after knocking him out.
Gündahar has been searching for the mandolin since, seeing it as a insult to him and his family that the mandolin is in unworthy hands. He will stop at nothing to find the mandolin.